the head | the hand (
headandhand) wrote in
dualislogs2020-02-10 10:40 pm
well, i know i had it coming …
WHO: Open to all Dualizens
WHAT: Your regularly scheduled NAPs event for the month
WHERE: Dualis Danger Lock
WHEN: Feb. 10-13
WARNINGS: Please use these if applicable!
Look at all of these bright, shining new faces! There’s even a few less bright, less shining faces - maybe even a few folks without faces - but hey, this city welcomes all types. Chances are, if you’ve just arrived, you're seeing some pretty crazy things, unless you're used to an eye-blinding amount of neon, robots, weird-ass technology, magic, and an omnipresent police force...and hey, if you are, congrats, you're gonna settle in just fine! But for the rest of you, the Head knows this is gonna be pretty overwhelming, right?
Well, since your quaint individual processing units are probably having a hard time, why not link up with another one? By which the Head means...
Hello, new citizens of Dualis,
and welcome to your monthly Network Adjacency Protocol~!
NAPs are a monthly community networking event similar to the Earth concept of speed dating. Two citizens (new arrivals and old hands alike) are placed at a table together with a handy cue card of queries to help break the proverbial ice. Ask (possibly invasive) personal questions and receive results - or ignore the card and yeet yourself straight into a brand new friendship, whatever works! But don't be too shy - you've only got ten minutes together, and if you just sit in silence for the whole ten, the Network Admins are likely to come supervise and try to repair the uplink through a mild shock to the ol' central nervous system. You might find yourself saying all sorts of unintended facts about yourself if that happens...probably better to just make friends, right? Who doesn’t like friends?!
And who doesn’t like meeting friends in a cramped, high-stress environment? That’s how some of the best friendships are forged - under pressure. Like diamonds! Luckily, for this month, NAPs provides just such an ideal friendmaking environment, courtesy of the brand-new escape room mega-complex, Dualis Danger Lock! This establishment boasts six different highly challenging escape rooms, all designed for small teams of two to three apiece. Usually, the six rooms offer six different themes - jewel heists, high-stakes espionage, and so on - but this month, each escape room differs only in the layouts and clues, because the themes are all the same.
That’s right - you’re attempting to escape from prison. Good luck with that!
After you’ve bonded with your new friends over sharing your skills at puzzle-solving and exited your escape room of choice, grab a table at the food court for snacks and mildly invasive personal questions, or blow off some steam at the arcade. Or, if you have high-pressure steam that needs to be let off, treat yourself to an adult beverage at the Danger Key bar.
Enjoy your freedoms, Dualizens! Enjoy them while they last ...
WHAT: Your regularly scheduled NAPs event for the month
WHERE: Dualis Danger Lock
WHEN: Feb. 10-13
WARNINGS: Please use these if applicable!
Look at all of these bright, shining new faces! There’s even a few less bright, less shining faces - maybe even a few folks without faces - but hey, this city welcomes all types. Chances are, if you’ve just arrived, you're seeing some pretty crazy things, unless you're used to an eye-blinding amount of neon, robots, weird-ass technology, magic, and an omnipresent police force...and hey, if you are, congrats, you're gonna settle in just fine! But for the rest of you, the Head knows this is gonna be pretty overwhelming, right?
Well, since your quaint individual processing units are probably having a hard time, why not link up with another one? By which the Head means...
and welcome to your monthly Network Adjacency Protocol~!
NAPs are a monthly community networking event similar to the Earth concept of speed dating. Two citizens (new arrivals and old hands alike) are placed at a table together with a handy cue card of queries to help break the proverbial ice. Ask (possibly invasive) personal questions and receive results - or ignore the card and yeet yourself straight into a brand new friendship, whatever works! But don't be too shy - you've only got ten minutes together, and if you just sit in silence for the whole ten, the Network Admins are likely to come supervise and try to repair the uplink through a mild shock to the ol' central nervous system. You might find yourself saying all sorts of unintended facts about yourself if that happens...probably better to just make friends, right? Who doesn’t like friends?!
And who doesn’t like meeting friends in a cramped, high-stress environment? That’s how some of the best friendships are forged - under pressure. Like diamonds! Luckily, for this month, NAPs provides just such an ideal friendmaking environment, courtesy of the brand-new escape room mega-complex, Dualis Danger Lock! This establishment boasts six different highly challenging escape rooms, all designed for small teams of two to three apiece. Usually, the six rooms offer six different themes - jewel heists, high-stakes espionage, and so on - but this month, each escape room differs only in the layouts and clues, because the themes are all the same.
That’s right - you’re attempting to escape from prison. Good luck with that!
After you’ve bonded with your new friends over sharing your skills at puzzle-solving and exited your escape room of choice, grab a table at the food court for snacks and mildly invasive personal questions, or blow off some steam at the arcade. Or, if you have high-pressure steam that needs to be let off, treat yourself to an adult beverage at the Danger Key bar.
Enjoy your freedoms, Dualizens! Enjoy them while they last ...

no subject
The items on the shelf are nearly incomprehensible to her. Several sharp-looking circles with scalloped edges like thumbnail-sized bowls (bottle caps), something like a tablet with more old-fashioned push buttons than screen (a calculator), a dodecahedron made of little panels in bright colors (a variation on a rubik's cube), and other little bits and pieces that look entirely random. She picks up a bottle cap, raising an eyebrow at the word written on the colored side. She shows it to Tim.
"You guys usually leave your prisoners with sharp objects?"
no subject
no subject
"Huh. Talk about 'rusty'." For a city run by a supposed super-computer this place is really old-fashioned. People really used to love their metals.
She sets the cap back among its peers and swipes the whole lot into one hand. The labels are all different, but each starts with a large, oversized capital letter. She starts rearranging them, wishing she could ping the city interface to run anagrams for her.
"You do things like this often? Funny little puzzles?" Since she remembers him saying he's only heard about 'escape rooms'.
no subject
A slip of paper falls from a blanket and he bends to pick it up. "Ooh, a clue?"
no subject
"Uglies are always finding new ways to trick the city's minders, but that's usually electronic. Nothing like this." She moves over to the padlock again, comparing her findings to the shapes.
no subject
Mind the guards! Someone is always watching!
He rolls his eyes. No news there. Probably not a clue, then. Just flavor for the experience.
no subject
"Anyone that hasn't had surge. Surgery," she corrects herself, remembering the Rusty magazines she had devoured at the time. They didn't have the same slang.
"Not 16 yet," she adds for extra clarification.
no subject
He holds up the note. "Oh, and apparently we should beware of the guards. I don't know if it's just flavor for the scenario or a fail condition if we 'get caught' trying to escape."
no subject
"To make you beautiful, according to the Pretty Committee. But people are starting to be given a choice now." This is all pretty basic stuff in her book, like asking why the sky is blue.
"I'll keep an ear out for anyone coming."
no subject
"Cool," he agrees, and goes back to sifting through the blankets. Nothing else useful appears, so he moves to check out the phone.
no subject
"I've got the third symbol, but that's it."